
Latest DyingStar News (LDSN :D)
A call for creation has been launched for the truck.
The design specifications are available here.
The truck code in Godot still needs to be written; if you're interested, let us know in this channel.
For mining, a status review has been done in the forum.
We've listed what remains to be done on this part.
The narrative team has created a spreadsheet listing all the possible technologies in the game.
The file can be viewed here.
We'll decide later whether or not to validate each technology.
This will give an overview of the technologies that exist in the universe.
The audio team is testing Godot's capabilities. You can get a preview of the dynamic weather here.
Quite a few network issues.
Some of the issues preventing players from seeing each other have been fixed.
The servers are now available at all times; they are updated continuously (the client too, via the launcher) whenever code is validated. So you can play whenever you like ^_^
The launcher worked well; a bug was found the day before yesterday and has been fixed (not released yet, but it will be shortly).
The focus is now on stabilising the network layer. To do so, the last 2 parts are under development (NPC management and Horizon multi-server management — yes, server meshing on top of server meshing :D). This work will span the next 4 weeks.
The menu is being reworked by the UI and development teams.
With the servers always online, we'll be able to run small tests from time to time.
The next big test should take place during July, with: