
Here's an update on the project's progress over the past few days.
Game production is finally back on track!
After several months of debating and writing the GVD and the GCD, we're now starting to write the GDD, which contains / will contain the details of the game.
The GDD will take some time as it will be packed with information (game details); we've already started writing it with the first playable version in mind (MVP).
As a result, we're bringing back weekly news to keep you up to date on what's happening, because things are happening!
On the GDD side, several pages have been written over the past few days:
We launched a creative call for the Sandbox workers' outfits.
We've received 3 proposals, and we'll keep it open for a few more days, so if you have ideas, don't hesitate.
We won't be able to include all of these outfits in the first version, but we'll keep them safe for future versions ❤️
The link: Creative call – worker outfits
We're currently reviewing the character specifications (GDD), and they'll be published in a few days.
We want to kick off the creation of a character, which includes 3D modeling, animation, sounds...
To that end, I'm proposing a meeting on Wednesday, April 29 at 9:00 PM. The goal is to work out with those in the know how to break down character creation and create the tasks, or even assign them.
The meeting has been created, you can sign up here: Discord event
A creative call was launched here tonight: Creative call – props / 3D models
We need a refinery / industrial hangar, apartment blocks, buildings.
If some of you would like to submit 3D models directly, please read the specifications.
To wrap up, here are the worker outfit creations ^_^

